Showing posts with label spoilers. Show all posts
Showing posts with label spoilers. Show all posts

Thursday, January 7, 2016

Dunmer Slavers

(Nice little setup you have here)
The Dunmer Slavers have a large operation set up in the Blackwood under the veritable nose of Cheydenhal and the Imperial Legion, both of which are tied up with assassination of the Emperor and the Oblivion Crisis.

You can become aware of there presence by seeing notices posted in Cheydenhal or Bravil. If you happen across either Marsh Punk, Seran or Nayon Camps will also be a clue.

(We are not slaves to fashion, anyway)
Seran is the largest of the camps, with many guards, for good reason. This is where the Argonian prisoners are being held under lock and key. If you move to help them, the camp becomes hostile towards you.

The only real opposition they have met with thus far would be the Argonians themselves. The Slaver's Log located in Marsh Punk Camp details the operation of all three camps, as well as the attacks from the local Argonians.

Marsh Punk Camp is not far away, and is where the leader of the expedition resides, Chief Derahed Faylu - she is not to be trifled with.


Friday, January 1, 2016

Bandits, Marauders and Raiders. Oh, my!

In these troubled times, the roads are filled with all manner of thugs looking to shuffle you off the mortal coil and take your gold. But they aren't all created equal.

(What? You don't have any gold? Me either.)


Bandits
Harrying travelers on the roads, bandits are hardly more than ruffians with a blade or club. They make their living by picking gold from the corpses of merchants and ill-equipped adventurers. The infest Cyrodiil like fleas on a dog. For a well-heeled adventurer they will pose little risk, unless you get mobbed.

As for gear, they carry worn-out armor and weapons. Occasionally some have gotten their hands on some finer outfitting, but that's more of an exception than the rule.

Marauders
Ex-mercenaries or soldiers for hire that realized they could make more coin taking it from people than hiring on with the army or in the fighter's guild. Their heavy armor makes them a challenge for novice adventurers. Though it looks formidable, their armor and weapons of old and in poor repair.

Raiders
Well-trained, well-equipped warriors are a force to be reckoned with. Anyone who comes across one would do well to run unless they have the grit to go toe-to-toe with these grim warriors.

There are rumors that they are actually an organized fighting force under the command of a powerful leader.

Thursday, September 10, 2015

Narind

As though the dangers of Aylied ruins weren't already manifold, the presence of the corrupted rangers in Narind make it a place to be feared.

(Narind lies South-East of Anvil)

This is the ruin the Heart of the Forest was taken. It is located near the banks of the Strid River. The Heart of the Forest is guarded by incredibly powerful foes (in other words, you may wish to be really high level before delving into Narind).

Sunday, September 6, 2015

Armor

Oscuro's Oblivion Overhaul has added dozens of new armor-types. This is a working list of items I've found. Images will be updated as full sets are acquired. Some locations have been provided by other players and by Devnull, and notation has been included.

Light Armor

Arctic Fur Armor
This armor is worn by the bandits that have been harassing the people of Bruma. Similar to simple fur armors favored by Nords, but these hardened people have the skill needed to fight the fearsome snow cats and tundra wolves.

(Does this cuirass make me look evil?)

Blood Leather Armor
This leather has been specially treated, giving it the crimson hue that makes it famous. Though the exact process is unknown, some surmise that blood is used in the process - others dismiss this as mere rumor.

Blue Glass Armor
Pieces of this rare type of glass armor can be found in various caves and forts across Cyrodiil.
(Blue Glass Armor locations provided to Devnull by Holmarion)
Cuirass: Thundering Steps Cave
Boots: Mongrel's Tooth Cave
Gauntlets: The Beast's Maw
Greaves: Unmarked Cave
Helmet: Fort Horunn
Shield: In Waterfall by Charcoal Cave

Drakefired Glass
This specially treated glass has taken on the color of glowing coals. These are some locations the armor is rumored to be in:

Cuirass: Grave Ground Cave and Cheydinhal Dark Brotherhood Sanctuary (Creston)
Helmet: Fort Rayles
Greaves: Fort Flecia (theKettle)
Gauntlets: FortFlecia (theKettle)
Gauntlets: Shattered Scales Cave (Dazu)

(Take back what you said about my hat)

Night Elven Armor
This armor is favored by assassins and and nightblades.  Some say the undead are partial to the dark metal.

Shadow Armor
This armor was crafted by the Shadowscales of Blackmarsh.


Heavy Armor

Dragon Armor
The Dragon's Companion: Ice Dragon Clan Base
The Dragon's Guardian: Ice Dragon Clan Base
The Dragon's Iron Fist: Rizakar
The Dragon's Pace: Rizakar
The Dragon's Savior: Rizakar
The Dragon's Spellshards: Ice Dragon Clan Base
The Dragon's Skin: Dragonclaw Rock (theKettle)

Eldar Armor

Noble Armor
Noble Shield can be found in Skingrad Castle Lord's Manor, behind the bed; and Lipsand Tarn (theKettle).
The cuirass is located in both Fort Flecia (theKettle) and worn by Skingrad Captain Dion (Dazu).
The greaves are worn by Skingrad Captain Dion (Dazu) and also found in Dostares Ruins (theKettle).
The gauntlets are worn by Skingrad Captain Dion (Dazu) and a pair is located in Francois Motierre's Basement in Chorrol (Mumbagumba).
The boots can be found in Fort Flecia (theKettle) and are also worn by Skingrad Captain Dion (Dazu).

Obsidian Armor

Ornate Obsidian Armor can be located in Fort Facian.

Winged Armor



Unique Armor 

Dread Armor

Imago Storm Armor

Melius Petelius' Armor


Friday, November 7, 2014

About the Guide to OOO


This is something of a guide-as-I-go. I'm currently using OOO (v. 1.33). The guide will develop as I proceed through the mod. I've only completed a few quests to date and stumbled across others. I will do screenshots to the best of my ability - if you have better screenshot, feel free to contact me. A lot of credit needs to be given to devnull, whose guide helped me kick off quests I may not have otherwise found.

Oscuro's Oblivion Overhaul basically unlevels dungeons, making exploration have more risk - but the riskier your venture the higher the payoff is likely to be. It adds several new factions, questions, and hundreds of items (armor, weapons, clothing, artifacts and more).

I had attempted to create a wiki for the page, but the one I was using decided that I needed to pay up or claim it was educational. I'm poor and a terrible liar, so I'm transferring my work to Blogger. This is a labor of geek love. Feel free to point out errors, or things that should be added in the comments.

It should go without saying, but this blog is chock full of spoilers. Every link can potentially ruin a surprise.

Factions

Skyrim Bandit Clans
The Putrid Hand
Guardians of Oblivion
Slavers
Smugglers
Corrupted Sylvan Rangers
Sylvan Rangers
Amazons
Beasties
Bandits, Marauders and Raiders

Quests


Path of Iron
Light through the Darkness
Slavers & Smugglers
Shadows in a Struggle for Power
The Skyrim Bandit Clans





Items

Weapons
Armor
New Clothing
Alchemy Ingredients
Ayleid Geomancy (aka more fun with gems)
Miscellaneous Item

General Information

Changes to Birthsigns
Changes in Magick