Showing posts with label argonian smugglers. Show all posts
Showing posts with label argonian smugglers. Show all posts

Saturday, January 9, 2016

Argonian Smugglers

(This one wishes his friends would wear clothes)
In several damp and flooded caves the Argonian Smugglers have entrenched themselves in highly defensible positions that keep them safe from prying eyes and more importantly from the Dunmer Slavers who have established operations nearby.

You can find the Argonians in several caves, including Blood Clot Cave, Gloom Way Cave,  and Red Gill Cave. There are high-ranking members in each cave, but only the leader with trade with you, and then only if you help free the Argonian Prisoners from the pen at Seran Camp and see them safely to a nearby cave. If not enough survive you're out of luck when it comes to trading with the Smugglers.

Conversely, if you feel like helping the slavers, you can attack the Argonians in their dens and make a good name for yourself with the Slavers.

The leader of the Argonian Smugglers is Eidkee Vshiir, and you can tell he's a leader because he's actually wearing clothes.

Initially the Smugglers will be neutral to you, they may be less friendly if you are a Dunmer, but will not be overtly hostile unless you attack. If you kill any of their key leaders they will attack you on sight (unless you kill key Slavers to make it up to them).

Thursday, January 7, 2016

Dunmer Slavers

(Nice little setup you have here)
The Dunmer Slavers have a large operation set up in the Blackwood under the veritable nose of Cheydenhal and the Imperial Legion, both of which are tied up with assassination of the Emperor and the Oblivion Crisis.

You can become aware of there presence by seeing notices posted in Cheydenhal or Bravil. If you happen across either Marsh Punk, Seran or Nayon Camps will also be a clue.

(We are not slaves to fashion, anyway)
Seran is the largest of the camps, with many guards, for good reason. This is where the Argonian prisoners are being held under lock and key. If you move to help them, the camp becomes hostile towards you.

The only real opposition they have met with thus far would be the Argonians themselves. The Slaver's Log located in Marsh Punk Camp details the operation of all three camps, as well as the attacks from the local Argonians.

Marsh Punk Camp is not far away, and is where the leader of the expedition resides, Chief Derahed Faylu - she is not to be trifled with.


Slavers and Smugglers

(Aw, that's cute, you want to do good.)

Though slavery has been abolished by the Empire for some time, that doesn't stop unscrupulous folk from making a profit. And just because the Legion is tied up with the Oblivion Crisis, doesn't mean you can't make a difference - for good or for ill.

Adventurers can be made aware of this drama by notices in Cheydenhal and Bravil, or by happening upon either Seran, Marsh Punk or Nayon Camps.

Neither faction will be overtly hostile, unless the adventurer starts a fight. You can gain the trust of the Argonian smugglers by helping their cause. You can also endear yourself to the slavers by attacking their Argonian enemies in Blood Clot and Red Gill caves. If you do that you are bad and you should feel bad.

If you opt to help the smugglers, you can then purchase items from their leader in Blood Clot Cave. He sells all manner of illicit goods that are not available to purchase anywhere else in Cyrodiil. He will also buy stolen goods, you know, because he's a smuggler.

Katy's note: This is probably the easiest of all the quests that I've delved into thus far. It's relatively easy to free the slaves, and though the Slavers put up a good fight, it's the only objective I've been able to find. I "completed" the quest before I even found everyone.