Thursday, September 10, 2015

Narind

As though the dangers of Aylied ruins weren't already manifold, the presence of the corrupted rangers in Narind make it a place to be feared.

(Narind lies South-East of Anvil)

This is the ruin the Heart of the Forest was taken. It is located near the banks of the Strid River. The Heart of the Forest is guarded by incredibly powerful foes (in other words, you may wish to be really high level before delving into Narind).

Sunday, September 6, 2015

Armor

Oscuro's Oblivion Overhaul has added dozens of new armor-types. This is a working list of items I've found. Images will be updated as full sets are acquired. Some locations have been provided by other players and by Devnull, and notation has been included.

Light Armor

Arctic Fur Armor
This armor is worn by the bandits that have been harassing the people of Bruma. Similar to simple fur armors favored by Nords, but these hardened people have the skill needed to fight the fearsome snow cats and tundra wolves.

(Does this cuirass make me look evil?)

Blood Leather Armor
This leather has been specially treated, giving it the crimson hue that makes it famous. Though the exact process is unknown, some surmise that blood is used in the process - others dismiss this as mere rumor.

Blue Glass Armor
Pieces of this rare type of glass armor can be found in various caves and forts across Cyrodiil.
(Blue Glass Armor locations provided to Devnull by Holmarion)
Cuirass: Thundering Steps Cave
Boots: Mongrel's Tooth Cave
Gauntlets: The Beast's Maw
Greaves: Unmarked Cave
Helmet: Fort Horunn
Shield: In Waterfall by Charcoal Cave

Drakefired Glass
This specially treated glass has taken on the color of glowing coals. These are some locations the armor is rumored to be in:

Cuirass: Grave Ground Cave and Cheydinhal Dark Brotherhood Sanctuary (Creston)
Helmet: Fort Rayles
Greaves: Fort Flecia (theKettle)
Gauntlets: FortFlecia (theKettle)
Gauntlets: Shattered Scales Cave (Dazu)

(Take back what you said about my hat)

Night Elven Armor
This armor is favored by assassins and and nightblades.  Some say the undead are partial to the dark metal.

Shadow Armor
This armor was crafted by the Shadowscales of Blackmarsh.


Heavy Armor

Dragon Armor
The Dragon's Companion: Ice Dragon Clan Base
The Dragon's Guardian: Ice Dragon Clan Base
The Dragon's Iron Fist: Rizakar
The Dragon's Pace: Rizakar
The Dragon's Savior: Rizakar
The Dragon's Spellshards: Ice Dragon Clan Base
The Dragon's Skin: Dragonclaw Rock (theKettle)

Eldar Armor

Noble Armor
Noble Shield can be found in Skingrad Castle Lord's Manor, behind the bed; and Lipsand Tarn (theKettle).
The cuirass is located in both Fort Flecia (theKettle) and worn by Skingrad Captain Dion (Dazu).
The greaves are worn by Skingrad Captain Dion (Dazu) and also found in Dostares Ruins (theKettle).
The gauntlets are worn by Skingrad Captain Dion (Dazu) and a pair is located in Francois Motierre's Basement in Chorrol (Mumbagumba).
The boots can be found in Fort Flecia (theKettle) and are also worn by Skingrad Captain Dion (Dazu).

Obsidian Armor

Ornate Obsidian Armor can be located in Fort Facian.

Winged Armor



Unique Armor 

Dread Armor

Imago Storm Armor

Melius Petelius' Armor


Saturday, September 5, 2015

Ayleid Geomancy


(Fat Loot is prettier and more useful)

(List contributed by Dunraven on the old spoiler guide by Devnull.)

The Guild of Mages, through research have uncovered the lost art of Ayleid Geomancy. By tapping into the power housed in the stones, the practitioner can focus the energy outward - either at a target or to restore oneself. The powers vary by stone type and quality. Tomes are available even for laymen in the lobby of the Arcane University.

(Amethysts of various levels of purdy)

Amethyst: Geomantic Purity
Dispel
Fortify Intelligence

Copper Nugget: Geomantic Conduction
Shock
Damage Fatigue

Diamond: Geomantic Refusal
Resist Magic
Reflect Spell
Spell Absorption

(Perfect emeralds are perfect)

Emerald: Geomantic Siphon
Absorb Health
Absorb Fatigue
Absorb Agility
Absorb Strength
Absorb Willpower

Gold Nugget: Geomantic Restoration
Restore all attributes

(I wanted opals to look cooler)

Opal: Geomantic Shielding
Fire Shield
Frost Shield
Shock Shield

(More light!)

Pearl: Geomantic Illumination
Light

Black Pearl: Geomantic Void
Spell Absorption

Platinum Nugget: Geomantic Resilience
Resist Poison
Resist Normal Weapons

(Ruby sees all)
Ruby: Geomantic Wrath
Fire Damage
Frost Damage
Shock Damage


(Perfect sapphires are awesome)
Sapphire: Geomantic Influx
Restore Magicka

Silver Nugget: Geomantic Healing
Restore Health
(Perfect topaz looks an awful lot like normal topaz)

Topaz: Geomantic Ward
Shield

The Arctic Bear


In bowels of Dasek Moor a raider of rare skill resides and has information on the struggles of the Sylvan and Corrupted Rangers.

Wearing a unique set of steel armor, if you fell this warrior your journal lets you know that you aren't fighting a common thug - though it would be hard to miss. Hlorfor the Arctic Bear is not a man to take lightly. In fact, he appears to the leader of the Raiders, and his style of writing indicates a military background.

"After an intense fight, the might warrior falls dead to the ground. I am surprised of his power and stamina. He was old but moved like a man in his prime. Undoubtedly, there is something special about him."

Not just a common bandit, this Raider has eyes on a darker prize - the Dread Artifacts.

"I have found Hlorfor's Battle plans in Dasek Moor. A very cunning man, this Arctic Bear. He anticipated Eregor's, and other key players', finding of the Dread Artifacts. He sought to step in and gain a bargaining position, no doubt wanting to protect his legacy as commander of the Raiders. His plans include a very interesting map. Portresses in the Nibenay Basin are marked on the map -- most specially and Fort Facian and Fort Flecia."

(He might be in a dank cave, but the Arctic Bear wasn't sleeping)


His notes and plans can be found on the desk along with the map:

Our spies confirm that the legacy of Graithlan has been finally discovered outside of the inner circles of the mages guild and necromancer cults. I suspect that Traven's banning of necromancy will only speed the search for the Dread Artifacts.

Lien Valeth and his newly formed army of necromancers are no doubt searching for the vessels of Graithlan's soul. If my previous information is correct, they will take some time to find the location of the largest collection of these dark artifacts. Guardians of Valenwood's forests are keepers to most of them. Still, it is possible that much has changed since I last learned of this.

(Action: Check with Lucia's contact. It has been some time since her last report -- we need someone inside the Putrid Hand, immediately).

The recent sightings of sylvan rangers in the Gold Coast could be related to the search for Graithlan's dark power. If it is, then we must make haste in recovering what we can before the Dread Armor can be made whole.

(Action: send a contingent of spies to Anvil and its surroundings -- need of more information is imperative. Assume risk and divert forces engaged against bandit gang. From eastern and northern Cyrodiil--must control the plains and road accesses to hamper movement of our opponents).

Something is amiss in what we know about the King of Worms. It is highly suspicious that we have not learnt of any movement, what to say of acknowledgement, regarding Graithlan's legacy. Mannimarco knows of it, but appears to sit back while the rest of the powerful players in this go through their motions--irritating. What is that old bastard planning to do?

(Action: check the contacts in the Mages Guild that know about the double-agents of Mannimarco within the guild. Penetrating his own ranks is far too risky, but something should trickle down if he is indeed planning something large).

We are spreading ourselves too thing. It is imperative that we regroup our forces and move in clusters. There are who now pose a threat to our continued dominance of the provinces untamed lands. Everything is shifting so quickly that we must flow with the ease of water and strike with the compact force of an avalanche if we are to prevail. And we thought that our days of excitement were far behind! Sheil and Faran will benefit from this struggle, if we come out of it at all. Once they return from the forts of Facian and Flecia we will be in a bargaining position once more. (note: despite their great power, all help will be useful--send four exquadrare of raiders to support their forces).


(Click to enlarge and see roughly where the forts are located)