Thursday, February 4, 2016

Weapons

(White Oak blade and arrows)
The blacksmiths of Cyrodiil have been busy creating new ways to dispatch enemies. Here are some of the more popular designs, as well as obscure relics you may come across.



Blades
In addition to the staple styles of daggers, shortswords, longswords, two-handed blades and katanas. There are a variety of sabres. Adventurers now enjoy katanas crafted out of the finest ebony, elven-made claymores and sabres can be found.
(Elven cutlery)

Necromancers, with a flair for the dramatic have specially made scythes crafted out of various material.

Longarms
Halberds, poleaxes give an adventurer some reach.

(Elven pole-arms)
Valenwood Arms
Rangers from Valenwood, and even some of the ancient Ayleids, specialize in elegant and beautiful blades and bows made from White Oak, Elmwood, Sunwood, and Cloudwood.

Unique Weapons
(My sword is the one that says Bad Ass Motherfucker)
Soul Wail - A blade of daedric origin with potent enchantments, said to be in the hands of a dread necromancer.

Winter's Maiden - A two-handed silver mace carried by one of the leaders of the Skyrim Bandit Clans. Unenchanted, but powerful nonetheless.

Fang - A two-handed blade wielded by the dread leader of the corrupted rangers of Jeffre.

Light of Dawn - A two-handed katana that thirsts for the blood of vampires.

Royal Whisper - An beautiful White-Oak one-handed blade of one of the lieutenants of the corrupted rangers of Jeffre.

Meteoric Weapons

(The enchantments are as brutal as the weapons)

The ancient Ayleids were masters of magic and enchantment, and bold adventurers have found some of their incredible weapons and staves imbued with powerful magicks in the ruins that dot Cyrodiil. And though many of the old cities have inhabitants in the form of bandits or the restless dead, there are still treasures to be found. Though they may be guarded by more than mere monsters.
(Umbacano is said to have an extensive collection)

Those who are brave enough, have been known to bring back these artifacts, and they can be seen in the Fighters Guildhalls in all of the great cities. These weapons are also prized by collectors of Ayleid antiquities.
(Enchanted bows, enchanted arrows, dead enemies)

The Ayleids were as proficient at weaponcraft as they were at magecraft, and have created a weapon suitable to any fighting style. Swords, daggers, maces, long-arms, axes, bows and vicious arrows.

It is even said that the tips some of the deadly arrows, or Pilins as they are called in Aleidoon, have been set with the fell "dark welkynd stone." But these items are so rare as to be thought mythical.

The weapons are heavy, but worth their weight in gold against some of the deadly creatures that still inhabit the glowing halls of the Heartland High Elves.

Those with a keen eye will find some of these items in corners and crannies that many cannot access. Speed, magic, and the ability to acrobatically leap to difficult places will be helpful for any collector.

Monday, January 25, 2016

The Voice of Nature

(My kneecaps are protected)
Deep in the bowels of Charcoal Cave is wild and cruel mistress of all of the Amazons. Known only as the Voice of Nature, she is motivating force behind their wild callings and terrible urges for death and beauty.

She is clad in armor fit for a queen, and at her throat beats the Heart of Fury. It is said she shoots arrows made of lightning and she has the sharp features of a bird.

She is surrounded by her elite daughters - Raging Priestesses and Wise Mothers will summon Storm Atronachs to tear foes apart.

Should you managed to fell this wild lioness, it is a deed worth of song and sorrow - for there is truly none other like her on all of Tamriel.

Sunday, January 24, 2016

Carla du Vrey

(She looks like such a nice dabbler in Necromancy)

Hannibal Traven's edict regarding necromancy may have chilled weaker mages into compliance but has never been much of a concern for the likes of Carla du Vrey.

She has made her home and laboratory in the grim halls of Dark Fissure. She surrounds herself with Masters of the Putrid Hand and keeps company with Spectral Reavers. Wielding a glass scythe, and clad in darkness made manifest, she is not an opponent to be taken lightly.

Friday, January 22, 2016

The Putrid Hand

(The tapestries really pull the room together)
 Necromancy is an ancient and dangerous art. Those who practice it are far more widespread than the mages guild could ever conceive. Those without a discerning eye would say there are only necromancers, but there are some that a step above the rabble.

The Putrid Hand are practitioners of necromancy that carry the practice to a new level. Their robes are spun from midnight cloth. Except for those of higher rank, who wear robes as pale as the worm moon.

This cult possesses great power, and there are great and terrible members who know many secrets hidden in the folds of dead flesh and the knobs of  brittle bone. There is great and terrible power - and rumors that the powerful members of the Putrid Hand have powerful relics.

Here are some of their known locations:

Dark Fissure

Saturday, January 9, 2016

Argonian Smugglers

(This one wishes his friends would wear clothes)
In several damp and flooded caves the Argonian Smugglers have entrenched themselves in highly defensible positions that keep them safe from prying eyes and more importantly from the Dunmer Slavers who have established operations nearby.

You can find the Argonians in several caves, including Blood Clot Cave, Gloom Way Cave,  and Red Gill Cave. There are high-ranking members in each cave, but only the leader with trade with you, and then only if you help free the Argonian Prisoners from the pen at Seran Camp and see them safely to a nearby cave. If not enough survive you're out of luck when it comes to trading with the Smugglers.

Conversely, if you feel like helping the slavers, you can attack the Argonians in their dens and make a good name for yourself with the Slavers.

The leader of the Argonian Smugglers is Eidkee Vshiir, and you can tell he's a leader because he's actually wearing clothes.

Initially the Smugglers will be neutral to you, they may be less friendly if you are a Dunmer, but will not be overtly hostile unless you attack. If you kill any of their key leaders they will attack you on sight (unless you kill key Slavers to make it up to them).

Thursday, January 7, 2016

Dunmer Slavers

(Nice little setup you have here)
The Dunmer Slavers have a large operation set up in the Blackwood under the veritable nose of Cheydenhal and the Imperial Legion, both of which are tied up with assassination of the Emperor and the Oblivion Crisis.

You can become aware of there presence by seeing notices posted in Cheydenhal or Bravil. If you happen across either Marsh Punk, Seran or Nayon Camps will also be a clue.

(We are not slaves to fashion, anyway)
Seran is the largest of the camps, with many guards, for good reason. This is where the Argonian prisoners are being held under lock and key. If you move to help them, the camp becomes hostile towards you.

The only real opposition they have met with thus far would be the Argonians themselves. The Slaver's Log located in Marsh Punk Camp details the operation of all three camps, as well as the attacks from the local Argonians.

Marsh Punk Camp is not far away, and is where the leader of the expedition resides, Chief Derahed Faylu - she is not to be trifled with.